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- © Paul G Hallam 1996
-
-
- GunShip is FreeWare.
- This means copyright is retained by the author.
-
- I am releasing GunShip so that it can be freely copied and used, but with
- the restriction that no changes be made to the program without permission
- from myself. The program is defined as those files within the !GunShip and
- !MapsGunSp directories.
-
- History
- -=-=-=-
- 0.83 (26.03.96)
- Ability to load-in new graphics blocks.
- Sound effect added for tanks (still looking for a better...)
- End-of-level guardians now get a bit annoyed if shot.
- 0.82 (17.03.96)
- Particles now shoot off (and then disappear) if bullets hit a non-baddy.
- Explosion particles no longer hang around for ages.
- New ship type added.
- Different sound for picking up bonuses.
- 0.81 (13.03.96)
- Beaten to death 'entering warp' flicker bug.
- - Been annoying me for about three months and now it is well
- and truly squashed. Hah! Hah! Hah! Got *you* lil' buggy!
- 0.80 (12.03.96)
- Minor bug removed.
- STEREO command implemented.
- GunShip lower turret correctly aligned.
- Aliens, tanks, banking ships, and small missiles added.
- 0.7Fb(11.03.96)
- Nasty bug discovered and squashed.
- When paused pressing Q also now quits the current game.
- 0.7F (10.03.96)
- Use of alternative pointer graphic by Robert.
- Increased efficiency of all object reduction loops.
- Command *Close removed from !Exit. Now nasty CLOSE#0 only used on error.
- Slight re-structuring of files.
- 0.7E (22.02.96)
- New sprite routine gives 30% speed inc ARM2,13% spd inc ARM3, ?RPC
- "!Exit" file added to make quitting the game much cleaner.
- New graphics for bonuses by Robert.
- Made much easier to quit from within game and/or program.
- 0.7D (12.02.96)
- New collision routine (not fully integrated yet.)
- Added particles that fly out of the back of your ship.
- Re-arranged parallax sprite files.
- Slight re-arranging of scrolling.
- RiscPC problem fixed.
- 0.7C (07.02.96)
- Explosions re-done by Robert.
- 0.7B (04.02.96)
- Re-wrote parallax scrolling (only measly speed increase -_-)
- 0.7A (01.02.96)
- Improved "enemy hit?" routine, no more shots flying through thin aliens.
- Added routine to stop randomly generated enemies flying through scenery.
- Numerous bug fixes.
- Added variety to the parallax scroll graphics (level 3 now psychedelic! ^_^)
- 0.79 (29.01.96)
- Parallax scrolling background added.
- Removed bug in "enemy hit?" detection.
- Added method by which your preferred option settings can be used as
- the initial ones every time the game is loaded.
- To use this feature edit the file '!GS_SetUp'.
- Robert renovates some more sprites (explosions, bonuses, title screen.)
- 0.78 (25.01.96)
- New type of enemy.
- More explosions.
- Option "ARM2 YES". Switches off explosions to smooth out play under
- the slower chip (completely up to you.)
- Redesign the console to look flasher.
- 0.77 (21.01.96)
- Multiple mines.
- Multiple rockets.
- 0.76 (19.01.96)
- Robert supplies a new set of graphics for ships etc..
- Converted more routines into mcode.
- Replaced old '91 window routine with '94 version (much nicer.)
- Added 'exhaust' to main craft.
- 0.75 (07.01.96)
- Made homing-in start much later (ie to make it easier.)
- Mouseified and neatened menu use (due to feedback from Robert.)
- 0.74 (04.01.96)
- Added menu and options screens etc..
- Added title screen... hmm... could do with improving...
- 0.73 (02.01.96)
- Mcode added.
- Neatening continues.
- Added bonus shields / firepower.
- 0.72 (28.12.95)
- Added simple guardian.
- Added explosions to ship death.
- Changed way shrapnel flies out of ship death.
- Added explosions to guardian death.
- 0.71 (26.12.95)
- Neatened calls to m/code.
- 0.70 (21.12.95)
- Changed function of spacecraft by adding new gun sprites.
- Tidy code up a tad / tweaked about.
- Shots were detecting the ship that fired them - bug removed.
- Improved warp effect.
- Updated editor.
- Improved ship exploding effect.
- 0.69 (20.12.95)
- Added "Voices 1" to try to keep volume constant.
- Added proper title and console graphics...
- Added level exit - boringly a twin to level intro.
- Added mcode collision detection.
- Fixed display bug by ensuring update on both copies of screen.
- Finished 'sprite-ifying' console display.
- 0.68 (18.12.95)
- De-bugged code for moving pre-positioned ships.
- Size of shots increased so that you can see them.
- Added spacemines.
- Sprite mem posits stored in array form.
- Fixed a bug in intro (use of flag instead of: TIME>300 ANDTIME<305.)
- Added 'TotallyRad' sound module.
- 0.67 (17.12.95)
- Changed end messages to use the large font (a mistake?)
- Changed map editor so upwards-firing ships can be carefully positioned.
- Changed game to make use of position-dependancy.
- 0.66 (13.12.95)
- Integrated the instructions into the main program.
- Papped about putting in the intro to each level.
- 0.65 (12.12.95)
- Started to put structures in to allow distinct 'levels'.
- Added large sprite-based font.
- Added small numbers font.
- 0.64 (11.12.95)
- Improved procedure calling efficiency.
- Added machine code plotting for shots.
- Tweaked speed ratings.
- Fixed error-generating bug in error code (oops!)
- 0.63 (30.11.95)
- Major overhaul on the editor.
- Nice Shield indicator instead of numbers (also score display changed slightly.)
- New alien type added.
- 0.62 (28.11.95)
- Re-jiggered all the files so they all work by accessing system <$dir> vars.
- Changed general lay-out to match !KnightQst.
- 0.61 (24.11.95)
- Added sound samples.
- (Anyone know how to get rid of the annoying buzz on some samples?)
- 0.60 (11.5.91 -> 15.5.91)
- Initial unfinished version written.
-